Search found 819 matches

by LHammonds
Tue May 25, 2010 10:57 am
Forum: Tutorials
Topic: Blender Video - Convex Collision
Replies: 0
Views: 8497

Blender Video - Convex Collision

Blender tutorial showing how to add convex collision to a multi-object shield and then configure it properly for export. I have used Convex Collision for Helmets, Shields and armor ground meshes which is what Bethesda normally used them for. Experience Level: Beginner to Intermediate Overview: Model...
by LHammonds
Tue May 25, 2010 10:49 am
Forum: Tutorials
Topic: Blender Video - Adding Textures
Replies: 0
Views: 8209

Blender Video - Adding Textures

Blender tutorial showing how to add textures to a model and then configure it properly for export to NIF format. Experience Level: Beginner Overview: Model preparation Create Material Add Textures Assign Texture to UV Map Export to NIF Adjust materials and DDS Path Download the Hi-Res version in WMV...
by LHammonds
Tue May 25, 2010 10:45 am
Forum: Tutorials
Topic: Blender - Custom Helmets for Oblivion
Replies: 0
Views: 8183

Blender - Custom Helmets for Oblivion

This is a very basic tutorial to show you how to take a custom helmet model and get it into Oblivion. This tutorial assumes the following: You are somewhat comfortable navigating in Blender . You know how to create UV Maps in Blender . You know how to create items for sale in the Construction Set. R...
by LHammonds
Tue May 25, 2010 10:42 am
Forum: Tutorials
Topic: Blender Rigging / Skinning
Replies: 0
Views: 8056

Blender Rigging / Skinning

I've been asked or have seen many times the question on how to learn rigging (a.k.a skinning) which is the process of applying weights on vertices of a model to allow it to bend with a skeletal bone structure. This allows armor and clothing to bend and move with the pre-defined animations for the ch...
by LHammonds
Tue May 25, 2010 10:40 am
Forum: Tutorials
Topic: Blender - Shortcut Tips
Replies: 0
Views: 8279

Blender - Shortcut Tips

Here are some tips I thought I'd share that I find myself using on a regular basis. TAB = Quickly switch between Object and Edit mode. Z = Quickly switch between solid and wireframe view. SHIFT + Z = Quickly switch between shaded and wireframe view. ALT + Z = Quickly switch between textured and wire...
by LHammonds
Tue May 25, 2010 9:56 am
Forum: Tutorials
Topic: How To Create Screenshots Using FRAPS
Replies: 0
Views: 8025

How To Create Screenshots Using FRAPS

Source: http://www.tesnexus.com/downloads/file.php?id=31930 Date: 5/25/2010 Author: LHammonds This tutorial will demonstrate how to use the unregistered version of Fraps to capture screenshots and then show how to convert the raw BMP images into a format suitable for distribution over the Internet. ...
by LHammonds
Tue May 25, 2010 8:59 am
Forum: Tutorials
Topic: How To Create Screenshots Using Oblivion
Replies: 0
Views: 8024

How To Create Screenshots Using Oblivion

This tutorial will demonstrate how to create screenshots using Oblivion's built-in screenshot utility. NOTE: Please read the Screenshots: A Basic Guideline as a prerequisite to this tutorial. Steps Here are the steps I follow to get a vanilla copy of Oblivion to produce screenshots: Done Once Edit O...
by LHammonds
Tue May 25, 2010 8:56 am
Forum: Tutorials
Topic: Screenshots: A Basic Guideline
Replies: 0
Views: 8224

Screenshots: A Basic Guideline

Overview : This tutorial/guideline will attempt to aid you in selecting images to include as part of the mod that you upload to TESNexus (or any other site). If you want good detail (resolution) in your screenshots, you need to bump up the resolution inside Oblivion to at least 1024x768 and set the...
by LHammonds
Tue May 25, 2010 8:53 am
Forum: Tutorials
Topic: Readme Files - Why they are important
Replies: 0
Views: 8012

Readme Files - Why they are important

Readme files are important no matter what kind of mod/file you share on the Internet. They give a description for the purpose of why you shared the file. It's also very important to include a permissions/licensing/legal section to explain how you'd like this file to be used. You may be surprised at ...
by LHammonds
Tue May 25, 2010 6:20 am
Forum: Tutorials
Topic: How To Create Custom Menu Icons using Paint Shop Pro
Replies: 0
Views: 7777

How To Create Custom Menu Icons using Paint Shop Pro

NOTE: The article is not being maintained on this site. The current version can be found on the CS Wiki This tutorial will show you the steps involved to create custom menu icons for your mods that display in the inventory screen. This tutorial uses the following software: Paint Shop Pro 9 DDS Conv...
by LHammonds
Tue May 25, 2010 6:17 am
Forum: Tutorials
Topic: How To Install Oblivion with Patches
Replies: 0
Views: 9113

How To Install Oblivion with Patches

This guide will help you install Oblivion, the official expansions and DLCs, the official and unofficial patches. Windows Vista or Windows 7 If your operating system is Windows Vista or Windows 7, be sure to install Oblivion to someplace other than the default location under "C:\Program Files" such ...
by LHammonds
Tue May 25, 2010 6:15 am
Forum: Tutorials
Topic: How To Add Objects For Sale
Replies: 0
Views: 8107

How To Add Objects For Sale

This tutorial will demonstrate how to add objects so that vendors will sell them from their inventory. NOTE: Vendors only sell specific types of items that they were designed to sell. See the list at the bottom for a breakdown analysis as we learn more about them. Assumptions You have unique objects...
by LHammonds
Tue May 25, 2010 6:12 am
Forum: Tutorials
Topic: How To Fix Hard-Coded Texture Paths in NIF Files
Replies: 0
Views: 8329

How To Fix Hard-Coded Texture Paths in NIF Files

This tutorial will demonstrate how to correct hard-coded texture paths in .NIF files using NIFSkope. Background Info About 20 to 30% of the mods you will run across have the paths hard-coded to C: but that's mainly due to the fact that the authoring programs default the full path. New modders don't ...
by LHammonds
Tue May 25, 2010 6:03 am
Forum: Tutorials
Topic: How To Convert an OMOD to an OMOD-Ready Archive
Replies: 0
Views: 8285

How To Convert an OMOD to an OMOD-Ready Archive

The current version can be found on the CS Wiki Mirror Location: OBMM How-To Site Mirror Location: TESNexus Mirror Location: The Storm Raven Library Mirror Location: Mod DB This tutorial shows how to convert a finished OMOD back into an archive which preserves all OMOD settings. This may sound stran...
by LHammonds
Tue May 25, 2010 6:01 am
Forum: Tutorials
Topic: How To Create an OMOD
Replies: 0
Views: 9685

How To Create an OMOD

NOTE: The article is not being maintained on this site. The current version can be found on the CS Wiki This tutorial will show you how to take your mod and package it into OMOD format. Other tutorials will cover topics outside the scope of this basic template for creating OMODs. NOTE: Due to forma...
by LHammonds
Tue May 25, 2010 5:58 am
Forum: Tutorials
Topic: How To Determine OBMM Version Requirements
Replies: 0
Views: 7991

How To Determine OBMM Version Requirements

Are you creating OMODs or OMOD-Ready archives for posting on the Internet and using Oblivion Mod Manager (OBMM) scripting to help ensure a smooth installation? You'd better make sure that the script functions you're using are actually available in the version of OBMM being used to install your mod. ...
by LHammonds
Tue May 25, 2010 5:55 am
Forum: Tutorials
Topic: Reflective Metal
Replies: 0
Views: 7984

Reflective Metal

This tutorial will demonstrate how to create a shiny and reflective effect for your weapons and armor. It's a matter of making the armor (or weapon or other item) like that of glass. The effect is controlled by settings inside NifSkope (tested on NifSkope 0.9.8 thru 1.0.6). You'll then need to tweak...
by LHammonds
Tue May 25, 2010 5:52 am
Forum: Tutorials
Topic: Glowmaps 101
Replies: 0
Views: 7052

Glowmaps 101

Here are the ways that I know about regarding the addition or removal of glowmaps Method #1 - NifSkope materials setting - NOTE: The glow would affect any NiTriStrip object that shares the same material - NOTE: The amount of glow applied would be even throughout the entire surface - NOTE: There can ...
by LHammonds
Tue May 25, 2010 5:50 am
Forum: Tutorials
Topic: What Are All These Texture Files?
Replies: 0
Views: 8075

What Are All These Texture Files?

There are 3 kinds of textures: Diffuse (a.k.a. Color Map or just plain "Texture"), Normal Map (a.k.a Bump Map), Glow Map Each model must have two textures...a diffuse and normal. (Menu/2D items do not need normal maps) The diffuse texture is how the object is painted...it wraps around the model base...
by LHammonds
Tue May 25, 2010 5:48 am
Forum: Tutorials
Topic: Unknown File Types
Replies: 0
Views: 6903

Unknown File Types

Here is a list of the types of files allowed to be uploaded to the Nexus: .7z - Compressed "7-Zip" Archive .RAR - Compressed "WinRAR" Archive .Zip - Compressed "Zip" Archive .OMOD - Mod packaged for use with Oblivion Mod Manager .EXE - Executable Program Here are some file types you might find insid...