How to utilize OBMM.

This page updated on May 29 2017 CST

How To Add Objects For Sale

This tutorial will demonstrate how to add objects so that vendors will sell them from their inventory.

NOTE: Vendors only sell specific types of items that they were designed to sell. See the vendor section at the bottom for a breakdown analysis as I learn about them.

Assumptions

  • You have unique objects already created and added to the Construction Set. For this tutorial, we will use weapons and armor as an example.
  • You want to add the objects for sale at a vendors shop. For this tutorial, we will use The Best Defense in the Market District of Imperial City.

NOTE: This tutorial can be substituted for any item for sale at any vendor's shop.

Step 1 - Create Your Container

  1. Open the Construction Set and then your .esp file.
  2. In the Object Window, expand World Objects and select Container. A list of all containers should appear to the right.
  3. Select/Highlight any item in the list and then start typing VendorThe which will jump you down the list to all the vendor chests.
  4. Double-click VendorTheBestDefense and change the following:

    ID: Set to something unique such as your initials + mod initials + VendorTheBestDefense
    Name: ModName Chest
    Object ID: Right-click each item in this list and delete them.

  5. Click OK, then Yes to create a new form.

Step 2 - Add Your Items To The Container

  1. Find your chest and double-click on it. Move the "Container" window (which is your chest) so you can still use the Object Window and see the containers empty list.
  2. Select the Object Window and expand Items and select Weapons. A list of all weapons should appear to the right.
  3. Find your weapon(s) and click-n-drag it to the container's empty list.
  4. Select the Armor folder. A list of all armor should appear to the right.
  5. Find your armor and click-n-drag each piece to the container's list.
  6. Select the Container window and adjust the item counts/quantity as necessary.
  7. If the items for sale should "Respawn" later, place a checkmark beside Respawns.
  8. Click OK to close the Container Window.

Step 3 - Add Container To The Vendor

  1. In the Object Window, expand World Objects and select Container. A list of all containers should appear to the right.
  2. Select/Highlight any item in the list and then start typing "VendorThe" which will jump you down the list to all the vendor chests.
  3. Right-click on VendorTheBestDefense and select Use Info
  4. The Use Report will show all the places in the game world that the container exists. Double-click the Cell Editor ID called "ICMarketDistrictTheBestDefense" which will jump you to the chest in the Render Window. Click OK to close the Use Report window.
  5. Select the Render window. This is the part where you need to scroll/move in such a way that nobody else is like to do. Use the Shift-Key + Mouse moves and the Wheel Mouse zooming to position your viewpoint far away from the original chests.
  6. With sufficient rotation and distance away from the chests, you are now going to find your chest and drag-n-drop it onto the Render Window.
  7. Go back to the Object Window under the WorldObjects/Container folder and find your chest. Click-N-Drag your chest to the Render Window.
  8. Your chest (with all your items) should now appear in the Render Window. Double-click on the chest in the Render Window.
  9. A Reference window should pop-up. Set the following and click OK:

    3D Data tab
    Check - Persistant Reference

    Ownership tab
    NPC - MaroRufus (See vendor list below)

    Lock tab
    Check - Locked
    Level - Needs a key
    Unchecked - Leveled
    Key - NONE

  10. Save the mod and exit the Construction Set.

Step 4 - Test Your Changes

  1. Make sure the .esp file is enabled under Oblivion Launcher, Data Files.
  2. Start the game and see if the vendor has you items for sale.

Vendor Information - (Work-in-Progress)

Vendors sell items based on their pre-defined class. This ensures that a book seller doesn't accidently end up with weapons and armor.

All your inventory items belong to one of the following categories:

  • Weapons - Sword, Axe, Mace, Bow, Arrow
  • Armor - Helmet, Cuirass, Gauntlets, Greaves, Boots, Leather/Iron/Steel/Glass/Ebony/Dwarven/Orcish/Daedric
  • Books
  • Clothing - Non-Armor clothes, rings, amulets
  • Ingrediants - Food, roots, plants
  • Lights
  • Apparatus
  • Miscellaneous - Hammers, nuggets, etc.
  • Spells
  • Magical Items - Scrolls
  • Potions - Alcohol, Potions

Vendor Classes and associated inventory item categories

  • Merchant Alchemist - Ingredients, Apparatus, Potions
  • Merchant Bookseller - Books
  • Merchant Clothier - Clothing
  • Merchant Enchanter - Spells
  • Merchant Fence - Weapons, Armor, Books, Clothing, Ingredients, Lights, Miscellaneous, Magic Items, Potions
  • Merchant Pawnbroker - Weapons, Armor, Books, Clothing, Ingredients, Lights, Miscellaneous, Magic Items, Potions
  • Merchant Publican - Ingredients, Potions
  • Merchant Smith - Weapons, Armor, Lights, Misc
  • Merchant Trader - Weapons, Armor, Books, Clothing, Ingredients, Lights, Miscellaneous, Magic Items, Potions, Apparatus

Vendor List by City/Area - Store, Vendor, Known For, Vendor Class

Market District of Imperial City

A Fighting Chance, Rohssan, Swords, Merchant Smith
The Best Defense, Maro Rufus, Light Armor, Merchant Smith
The Best Defense, Varnado, Heavy Armor, Merchant Smith
Divine Elegance, Palonirya, Clothes, Merchant Clothier
Edgars Discount Spells, Edgar Vaultrine, Spells, Merchant Enchanter
First Edition, Phintias, Books, Merchant Bookseller
Rindirs Staffs, Rindir, Staffs, Merchant Trader
Three Brothers Trade Goods, TertullianVerus, ?, Merchant Trader
Three Brothers Trade Goods, SergiusVerus, ?, Merchant Trader
The Main Ingredient, OgierGeorick, Ingredients/Food, Merchant Alchemist
Good As New Merchandise, Jensine, ?, Merchant Pawnbroker
Stonewall Shields, Viator Accius, Armor, Merchant Smith
The Copius Coinpurse, Thoronir, ?, Merchant Trader
The Merchants Inn, Velus Hosidius, ?, Merchant Publican
Red Diamond Jewlery, Hamlof Red-Tooth, ?, Merchant Trader
The Feedbag, Delos Fandas, Food and Drink, Merchant Publican
Mystic Imporium, Calindil, ?, Merchant Enchanter
Slash 'N Smash, Urburl gro-Orkulg, Axe and Blunt Weapons, Merchant Smith
The Gilded Carafe, Claudette Perrick, ?, Merchant Alchemist

Anvil

Lelles Quality Merchandise, Norbert Lelles, ?, Merchant ?
Morvayn's Peacemakers, Varel Morvayn, Weapons, Merchant ?
The Count's Arms, Wilbur, Hotel, Merchant Publican
Flowing Bowl, Maenlorn, Hotel, Merchant ?
The Fo'c's'le, ?, Hotel, Merchant ?

Bravil

A Warlocks Luck, Ungarion, Spells, Merchant Enchanter





Bruma

Hammer And Axe, Fjotreid, Weapons, Merchant ?





Cheydinhal

Borbas Goods And Stores, Borba gra-Uzgash, ?, Merchant ?





Chorrol

Fire And Steel, Rasheda, ?, Merchant ?





Leyawiin

Best Goods And Guarantees, Elsynia, ?, Merchant ?
Best Goods And Guarantees, Gunder, ?, Merchant ?





Skingrad

All Things Alchemical, FalanuHlaalu, ?, Merchant ?
Colovian Trader, Gunder, ?, Merchant ?
Hammer And Tongs, Agnete the Pickled, ?, Merchant ?