How to utilize OBMM.

This page updated on June 06 2017 CST


This is my contribution to the Oblivion modding community.

I will try to accomplish 2 goals:

  1. Provide OBMM script examples
  2. Provide tutorials such as how to create OMODs, manipulate images, file organization, etc.

An discussion forum was created on September 7, 2006 for this web site (EDIT: Thread no longer exists in 2017). You can also send me a direct email from the feedback page.

So What is This About?

Oblivion Mod Manager (by Timeslip) is a brilliant tool for anyone using or creating mods for Oblivion.

Many people state how they use it but I rarely see OMOD versions being uploaded simple because authors don't want to "force" people to use OBMM, authors don't want to support multiple uploads or authors simply don't know enough about creating OMODs.

I believe I have a solution for this and I call it OMOD-Ready™. If you create your mod and package it as an OMOD and then use OBMM to convert it back to an archive, it will preserve all your OMOD settings which will allow end-users to quickly re-create the OMOD exactly as you had it (and make their own changes if they want) or they can simply extract it like any other archive and manually install it. Either way, authors can give end-users the best of both worlds.


For this to work, authors obviously need to download and use OBMM. Using OBMM correctly and efficiently is what this site is about.


Why participate? If we can do the work of creating OMOD-Ready archives, it will save hundreds or thousands of end-users the same amount of time or more trying to do the same thing.